A widely repeated four hundred million dollar budget for Hideo Kojima's Physint is being walked back. Bloomberg's Jason Schreier, Windows Central's Jez Corden, and even the reporter who first floated the number all now say Microsoft's deal with Kojima Productions came in far lower. Corden puts the actual figure at a fraction of the rumored total.

The Physint budget debate began late last week, when Christopher Dring of The Game Business said on his podcast that Xbox had signed Kojima for the project at the widely repeated total. Dring said he had heard estimates spanning three hundred million to six hundred million dollars, with the middle figure the one most commonly bandied about. The number spread across gaming media and social feeds over the weekend.

The number that started it all

Dring soon revised his own claim. He clarified that Microsoft was likely paying "quite a bit less" than the sum Kojima had reportedly quoted to Sony in earlier negotiations. That reframing matters: the rumored total may describe what Sony walked away from, not what Xbox agreed to.

What the sources are saying

Schreier, writing on the ResetEra forum, said a source at Xbox with firsthand knowledge of the deal told him the company signed Physint for "significantly less" than the reported figure. He added that he was "hesitant to get into exact numbers" without documentation or corroboration from multiple firsthand sources. He also noted that several different figures are in circulation: the number PlayStation originally signed for, the number the project was approaching, the number raised in negotiations, the number tied to certain A-list actors, the number Xbox agreed to, and the number the game will actually cost at release.

Corden, citing first-hand sources with direct knowledge of the contracts, reported that the figure for Physint is "far lower" than reported. He suggested the rumored sum may have been what Sony and PlayStation "might've been on the hook for" before cancelling. By comparison, Xbox is paying a "fraction" of it. Neither reporter attached an actual figure to Microsoft's deal, and no named executive at Xbox, Sony, or Kojima Productions has confirmed a number publicly.

The studio has pushed back on the coverage as the Physint budget debate intensified. In a statement posted on X on September 20, Kojima Productions said the company was in a "healthy, profitable state," that Physint was moving forward with Xbox, and that its relationship with PlayStation "remains strong and steadfast," according to Destructoid's account of the post. Kojima separately said he learned of Sony's decision on a video call in June and was "just shocked and surprised," as reported by TalkEsport, adding that he had feared for the jobs of nearly two hundred staff members if no new partner stepped in.

Physint started as a PlayStation project, an action-espionage game widely described as a spiritual successor to Metal Gear Solid. Sony withdrew after months of negotiations. Schreier had reported that the withdrawal followed a ballooning budget, missed deadlines, and a release still years out; Kojima's side encouraged skepticism about that account. Kojima then persuaded Xbox to fund and publish the game.

The Xbox agreement reportedly goes beyond development funding. According to reports, it includes movie and TV licenses for the espionage title, plus enhanced terms for Kojima's other project in development, the horror game OD. Neither game has a release date. Physint does not have a locked engine either; Kojima has reportedly not decided whether to stay with Guerrilla's Decima Engine, the technology planned under Sony.

Why the budget math matters

The correction changes the shape of the story. At the rumored scale, Physint would rank among the most expensive games ever greenlit. At a fraction of that, the deal fits a cost-conscious Xbox, one that has spent the past year cutting costs and restructuring after a wave of layoffs, while keeping Kojima on its slate.

Lower does not mean cheap. Destructoid's analysis noted that A-list casting alone is expected to cost tens of millions of dollars, and performance-capture work through 3Lateral's scanning studios, the technology behind Epic's MetaHuman characters, is not inexpensive either. Its assessment: the final tab could still run well into nine figures. Whatever the final Physint budget turns out to be, the public record currently holds no engine, no release date, and no confirmed figure, which leaves the true cost of Physint an open question.

Related reading on genznewz: Twitch's 2026 state of gaming report and Meta's Muse AI agent takes on forgotten subscriptions.

Sources: Push Square, GamingBolt, Destructoid, Destructoid on Sony's withdrawal, TalkEsport