NasNakarus, the solo developer behind Needle in a Haystack Simulator, answered a long-running annoyance with a joke on October twenty-seventh. He posted a demo for a mode called Find the Original Game, according to Undercode News. In the demo, players sort through a pile of game cases to pick out the genuine article, while the rest carry a label that reads Needle in a Haystack Clone, with the word Clone set inside a bright red box. The demo turns Needle in a Haystack clones into the puzzle itself. NasNakarus joked in the post that the game had been "cloned so many times" that a new mode was the natural response, Undercode News reported.

Needle in a Haystack clones have been piling up since the summer. The original game went viral in August, when NasNakarus posted a clip of a first-person search through a haystack holding five million pieces of hay and a single needle, according to Kotaku. The clip spread fast, and similar titles started appearing on Steam soon after, some with names only a word or two away from the original.

Kotaku counted at least fourteen Needle in a Haystack clones on Steam in its October eighteenth report. The count alone explains why the joke mode struck a nerve. Players who search for the game can run into a row of near-identical titles before they find the one that started it all, and for a game that has not launched yet, that confusion arrives at the worst possible moment.

A clone of a clone complains about copying

The strangest turn among Needle in a Haystack clones came from inside the clone pile itself. On October seventeenth, the studio NoGlyph accused another similar title, A Game About Needle in a Haystack, of copying its code, according to Kotaku. NoGlyph said in a Steam post that thirteen of its classes turned up inside the other game with the exact same names, and that more than half of the functions in that section matched its own exactly. Some of its own error messages were still in there word for word, NoGlyph said, including one that pointed to a shader from its project that does not exist in the other game.

NoGlyph's lead developer, Jahvin, later put a number on it in the studio's Discord server, according to Kotaku: thirty-nine same-named methods were identical down to the byte. Kotaku described the pattern as a classic sign of AI-assisted decompilation, in which a closed game is pulled apart with AI help and the recovered code is pasted into a new project. Steam users, Kotaku noted, showed little sympathy, with some calling the complaint karma for NoGlyph riding on the original game's success.

Fairness cuts both ways here. NoGlyph has said in its own Steam post that it was working on its game since August ninth, before the viral clip, and that NasNakarus apologized after calling it a clone, according to the Steam post. Similar mechanics alone do not prove that one developer copied another, and the line between a shared idea and a copied game sits in the specific material that was reused.

Why small developers feel the squeeze

Needle in a Haystack clones point to a wider problem for independent developers, according to Kotaku. Unlike large publishers, small studios rarely have the money to challenge every imitation in court, so copied games can stay up while the original team is still finishing its own work. Kotaku pointed to a Roblox creator who rebuilt the upcoming indie game Escape the Walls within a day of its developer showing it off, and to Alliance Arts, which cancelled plans for a Drunken Goddess Reflux demo over worries that AI tools could reproduce its presentation fast.

AI tools sit at the center of the argument. A text prompt can now produce a playable prototype, and studios are placing large bets on AI-assisted production, as seen in games built from text prompts and AI-first development bets. That speed helps small creators experiment, and it also lowers the effort needed to make Needle in a Haystack clones. The dispute is about where experimentation ends and copying begins, and storefronts have not settled that question for players yet.

The timing makes the squeeze tighter for Studio Bitdot. Needle in a Haystack Simulator has not launched yet, and Undercode News reported that it is due in the final quarter of the year, with playtests planned for the week of October twenty-seventh. Early visibility and launch day attention matter a lot for a solo project, and every lookalike title on a storefront splits some of that attention. The joke mode remains a demo for now, and Undercode News reported that it is not confirmed for the finished game.

For now, the joke mode exists as a demo clip and a punchline. Players in the demo sort cases and pick the one game that is not a copy. The real test comes at launch, when players will have to do the same thing on a storefront full of Needle in a Haystack clones, a task made harder by every new imitation, according to Kotaku.