Two of the fall's most anticipated games launched within hours of each other on September 24. Remedy Entertainment released CONTROL Resonant, the sequel to 2019's Control, for PlayStation 5, Xbox Series X|S and PC. On the same day, Konami and Annapurna Interactive released SILENT HILL: Townfall for PlayStation 5 and PC, the first full-length entry in the horror franchise played entirely in first person. Players now face a choice between paranormal action in a corrupted Manhattan and psychological horror on a fog-covered Scottish island.

September is unusually crowded for big releases. Remedy communications director Thomas Puha acknowledged the competition, calling the month's packed schedule challenging, with Resonant launching alongside Townfall and other major titles. The Finnish studio responded with what it described as its largest marketing campaign to date. The early signals are strong: the game passed one and a half million wishlists across platforms before launch and ranked among the top three most pre-ordered games in the United States, Germany and Brazil in the weeks after its announcement, according to the studio.

Control Resonant moves the action to Manhattan

CONTROL Resonant puts players in the role of Dylan Faden, brother of original protagonist Jesse Faden, as a new paranatural crisis tears through Manhattan. The old headquarters of the Federal Bureau of Control is no longer the setting. The strange has spilled into the streets of New York City, and Dylan must stop a malevolent force called the Hiss from running wild through the city. In a statement released ahead of launch, Remedy said players will unleash the full force of the paranatural across surreal, reality-bending encounters, mastering different forms of the Aberrant, a shape-shifting weapon, to defeat enemies and bosses.

The biggest change from the first game is the combat. Resonant shifts from third-person shooting to a faster, melee-led action-RPG structure, a move that divided fans of the original when it was first shown. Early reviews suggest the risk worked. The game holds an average score of 83 on both PC and PlayStation 5 on review aggregator Metacritic, with GameSpot and PCGamesN awarding it top marks, and over 85 percent of critics recommending it, according to OpenCritic.

The game is available digitally for PlayStation 5, Xbox Series X|S and PC through Steam and the Epic Games Store, with GeForce NOW support at launch, priced at $59.99. Physical editions for PlayStation 5 and Xbox Series X|S follow on October 15, and a macOS version is scheduled for later in 2026. Players who bought the PlayStation 5 Digital Deluxe Edition got 48-hour early access beginning September 22. Pre-order bonuses include the Hiss Corruption outfit for Dylan and a PlayStation-exclusive Occult outfit. The launch trailer arrived on September 17 and pairs the game's reality-warping action with the track My Favourite Game by The Cardigans, according to Remedy Entertainment.

Silent Hill: Townfall goes first-person in Scotland

Konami and Annapurna Interactive released SILENT HILL: Townfall for PlayStation 5 and PC the same day, ending a wait that began when the game was announced in 2022. The developer is Screen Burn Interactive, the Scottish studio formerly known as No Code, whose earlier work includes Stories Untold and the sci-fi horror Observation. It is the first full-length Silent Hill game presented entirely in first person. According to the developers, the perspective puts players closer to every monster encounter and every puzzle, leaning closer in spirit to the infamous P.T. demo than to a combat-heavy shooter.

Townfall leaves the series' namesake town behind. The story takes place in 1996 in St. Amelia, a fictional coastal settlement on a remote Scottish island inspired by the real village of St Monans. Players control Simon Ordell, who returns to the island to put things right, piecing together fragments of a buried past as disturbing creatures close in. The classic pocket radio, the monster-warning device the series has used since the 1999 original, is replaced by a handheld CRT television that detects roaming creatures, picks up story fragments and feeds clues into what the studio calls narrative-driven puzzles. The developers promise five endings and ten to fifteen hours of playtime.

On PlayStation 5, the game uses hardware-based ray tracing, custom 3D audio that pinpoints monster movement beyond the player's line of sight, and DualSense integration including haptic feedback and motion controls, as detailed in a PlayStation Blog post from the studio on September 16. Early reviews have been generally favorable. The launch price of $49.99 is ten dollars below the standard launch price of recent blockbuster releases.

A costly bet for Remedy, a brand revival for Konami

Remedy is self-publishing CONTROL Resonant, which makes this release the biggest financial bet in the studio's history. The company reported that its second-quarter operating expenses rose by €1.7 million, largely because of marketing for the game, and it expects revenue and EBITDA to grow for the full year once the game ships, according to its quarterly report. For a small independent studio, launching on the same day as Konami's revived horror flagship raises the stakes considerably.

For Konami, Townfall is another step in a deliberate revival of the Silent Hill brand, pairing the publisher with a British studio known for experimental horror rather than blockbuster spectacle. The first-person camera, the Scottish setting and the CRTV mechanic all point to an attempt to pull the franchise into new territory while keeping its focus on guilt, isolation and psychological dread. If players embrace the experiment, more unconventional Silent Hill projects are likely to follow.

Both games are out now. Whether this turns into a breakout fall for Remedy and Konami or a lesson about overcrowded release windows will show in the coming weeks. For more detail, see Remedy's launch announcement, Radio Times' release guide for Control Resonant and the Townfall gameplay reveal coverage.