On October 14, 2026, Ubisoft informed its teams that it plans to close RedLynx, the Helsinki-based studio behind the Trials games, according to reports from GamesIndustry.biz and TechRaptor. The proposal is subject to Finland's legally required change-negotiation process, and it would affect up to 52 positions. The publisher also said 70 jobs at Ubisoft Singapore had been cut to align the studio with upcoming production needs. It is the latest round of Ubisoft layoffs at the publisher this year.
The Ubisoft layoffs are part of the publisher's continuing effort to resize operations to match production demand. The company stressed that Singapore remains an important part of its global production organization, while the RedLynx closure must go through local consultation before becoming final. No word yet on what the closure would mean for the Trials franchise.
RedLynx and the Trials legacy
RedLynx was founded in Helsinki in 2000 and built its name on Trials, a physics-based motorbike platformer that started in web browsers before moving to consoles. The studio's breakout release, Trials HD, helped define Microsoft's Xbox Live Arcade era, and Ubisoft acquired the company in 2011 on the back of that success. Trials Rising, released in 2019, was the last major standalone entry; in the years since, RedLynx shifted into a support role on other Ubisoft projects. Reporting indicates the studio had not been assigned to any upcoming projects. TechRaptor's report on the closure lays out the studio's recent history.
The original creator of Trials, Antti Ilvessuo, left RedLynx years before the closure announcement and now leads Channel 37, where he is working on the survival crafting game The Last Caretaker. Reacting to the news, as reported by games.gg, Ilvessuo said: "Making something that will still mean something, something that has weight and history in a world that may be totally different in the future. Onwards!" Former RedLynx chief executive Tero Virtala had also departed long before, spending time as chief executive of Remedy Entertainment.
Finland's Co-operation Act requires employers above a certain size to hold formal change negotiations before carrying out workforce reductions, so the Ubisoft layoffs proposed for RedLynx stay a proposal while talks with employees run their course. Ubisoft has pledged to support affected staff through the process.
Singapore cuts land after a hit game
Ubisoft Singapore opened in 2008 as a support unit contributing to larger projects such as Assassin's Creed, and later took the lead on Skull and Bones, the pirate game that launched in 2024 after repeated delays. More recently it served as the primary team behind Assassin's Creed Black Flag Resynced, a remaster of the 2013 pirate adventure. According to God is a Geek, the studio's output has been central to Ubisoft's recent release calendar.
Games.gg reports that Black Flag Resynced sold millions of copies in its first two weeks. Even so, dozens of positions were eliminated at the studio, roughly one-fifth of a workforce of about 350, according to DigitalToday, with Ubisoft saying the move right-sizes the team for what comes next rather than reflecting the performance of the current project. Post-launch team reductions are common across the industry, though Ubisoft layoffs of this size still mark a significant shift for the studio.
A broader restructuring
The latest Ubisoft layoffs extend a restructuring that has been running at Ubisoft through the year, as the publisher reorganizes its studios into so-called Creative Houses. According to DigitalToday, the company has already closed studios in Winnipeg and Belgrade this year and cancelled at least six games under a cost-cutting drive. Earlier this year, more than 300 employees were laid off, as reported by Rectify Gaming.
This week's Ubisoft layoffs arrive at a moment when consolidation is hitting the industry from both directions. PocketGamer.biz reported that gaming mergers and acquisitions reached $2.4B across 45 deals in the third quarter, while a buyout group including EQT, CPP Investments and Temasek closed its acquisition of Irish game-services giant Keywords Studios. Elsewhere in tech this week, ServiceNow launched signed IDs for enterprise AI agents and Japan backed GlobalFoundries chip fabs in New York, showing the churn extends well beyond games.
For players who grew up with Trials HD and Trials Evolution, these Ubisoft layoffs close a chapter that helped shape the downloadable console games of that era. Whether the Trials series continues without its founding studio is an open question, and Ubisoft has not said what it plans for the franchise.
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